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In Starfall Prophecy, one of the new gearing and progression mechanics is known as “Planar Fragments”. This system started out as a way to replace tertiary stats such as critical hit rate, attack/spell power, crit power, etc. on gear. Thus, your gear would work for both tank and dps/heal roles, and you would just swap your planar fragment sets depending on your role.
This is still true, but the system has gotten more… complex since this initial pitch. Today I would like to take some time to delve into the system and help explain it.
Overview of equipment window
This is the first thing you will see when going to equip planar fragments, a new equipment window, and a new inventory on the right. Simply click on a slot, which has a specific element marker on it, then click and drag a fragment from the right to a slot to equip it. This might look overwhelming at first, so let’s dig into each portion of this piece by piece.
Planar Fragments have their own inventory system separate from your bag space. You may carry 200 fragments here. You can easily move fragments to your bag space by clicking and dragging them to an empty slot in your inventory.
You can access this panel by clicking on “Fragment Inventory” in your character panel.
The inventory is sortable, and searchable, and details each of your planar fragments with a very quick glance. In the above image, I have highlighted the primary stat of the fragment.
Secondary Stats are also shown.
The fragment’s infusion level is displayed below it.
Finally, you can recycle fragments straight from your inventory.
Let’s look at an individual Fragment, and break it down piece by piece.
This is an “Uncommon” (green) quality fragment, so it comes with 1 secondary stat when it drops. It contains Endurance and Block, clearly this is meant for tanking.
This one’s name contains the word “Martial”, indicating that it is a physical class fragment, perfect for Warriors, Rogues, and Primalists. A matching “Mystical” phrase exists, meaning the fragment and its potential stats are meant for a Cleric or Mage.
Infusion level details how many times this fragment has been leveled up, starting at 0 and ending at 15. As a fragment’s infusion level grows, so does it’s primary stat. It will gain additional secondary stats at levels 3, 6, 9, and 12, if it does not already have them. Since this item has 1 secondary stat already, it will not receive a new one at infusion level 3. Instead, the current secondary stat will receive a small boost.
It is possible for a fragment to gain the same secondary stat twice, increasing the secondary stat each time.
Each Fragment has a specific element associated with it. The element serves 2 purposes. First, it determines what slot it can be equipped in. Second, it determines what primary stats will be the best for this fragment. It is important to know that all fragments share the same pool of secondary stat values. The fragment’s element determines what primary stat provided will be the strongest. During development, the devs posted a full tier list.
A fragment’s Tier rating goes from 1 to 6, with 1 being the best possible for that element, and 6 being the worst. In short, you want to seek out Tier 1 fragments, since the primary stat for that fragment will be the highest compared to all other fragments of the same infusion level. Tier 6 fragments have the worst primary stats, and are better off being recycled.
Here are the stats in order of best to worst for each planar type:
Fire: AP/SP, DEX, CP, INT, Crit Chance, STR, Dodge, Base HP, Block, WIS, Guard, END
Water: Crit Chance, END, AP/SP, Base HP, CP, INT, Block, STR, Guard, DEX, Dodge, WIS
Death: CP, STR, Crit Chance, DEX, AP/SP, Base HP, Guard, WIS, Dodge, END, Block, INT
Life: Block, Base HP, Dodge, WIS, Guard, END, AP/SP, INT, Crit Chance, STR, CP, DEX
Earth: Guard, WIS, Block, STR, Dodge, DEX, Crit Chance, END, CP, INT, AP/SP, Base HP
Air: Dodge, INT, Guard, END, Block, WIS, CP, DEX, AP/SP, Base HP, Crit Chance, STR
Planar Fragment Infusion
This is the Infusion window. Here you can upgrade the primary stat of your Planar Fragments, and cause it to gain additional secondary stats. It can take multiple infusion attempts to level up a fragment, but there is a hard limit on how many times you must do this. There is also a chance of a “Critical Infusion”, which will level up your fragment immediately, regardless of the infusion progress.
To infuse a fragment, click the “Up Arrow” next to the fragment once it has been equipped. This will add open up the infusion window.
Each infusion costs some resources. Plat is a constant requirement for all levels, but in addition to plat, infusion require planarite from levels 0-6, and special “Cosmic Core” items from levels 6 through 15. Cosmic cores can be obtained by recycling fragments, which will be discussed later.
Starting an infusion is as simple as pressing the infuse button. This will immediately take the currency and required materials from your inventory, and give you one of two results.
1) The first possible result is a “Critical Infusion”. This means that any remaining progress to the next infusion level is automatically completed.
2) Alternatively, you will gain progress towards the next infusion level. Note in this example, the fragment has moved to level 9 and acquired a new secondary stat.
As we can see, infusion is rather simple. The costs can be high, especially for cosmic cores, which brings us to the next idea for fragments: Recycling.
If you obtain a fragment that you don’t want, or has undesirable stats, you have the option of Recycling that fragment. This is done by clicking on the Recycle button in any of the planar fragment lists you find in your inventory. Recycling a planar fragment awards you with “Cosmic Core” items related to that fragment’s element.
Recycling can also be done using the new Recycling Skill in you skills window.
This skill can be put on your hotbar, and used as macro. It is required to recycle fragments in your bag inventory.
Using the skill is easy, like all the current break down crafting skills in the game. Use the Recycle skill, then click on a fragment in your bags or in the Fragment Inventory panel of your character page.
You can have up to 5 fragment sets, and swap between them outside of combat. The first set is given to you for free, but the 2nd set costs 150p, 3rd 300p, 4th 450p, and 5th 600p.
You can assign images to a set by right clicking it.
You can drag the icon to your hotbar for easy set swapping.
Recommendation for what to equip and what to recycle
Fragments come in all rarity levels, but always at infusion level 0. The rarity of a fragment determines how many secondary stats it starts with. This means that higher rarity fragments have less RNG than lower rarity ones.
You should avoid playing the RNG game with fragments. A quick overview of what levels to infuse to for each rarity is below. After the listed levels, RNG starts kicking in very hard and you might end up with unwanted secondary stats.
White (Common) – No secondary stats – Safe to upgrade to infusion level 2
Green (Uncommon) – 1 secondary stat – Safe to upgrade to infusion level 5
Blue (Rare) – 2 secondary stats – Safe to upgrade to infusion level 8
Purple (Epic) – 3 secondary stats – Safe to upgrade to infusion level 11
Gold (Relic) – 4 secondary stats – Safe to upgrade to infusion level 15
On top of this, you want to avoid high-tier rated fragments. Tier 1, 2, and 3 fragments will give you the best potential primary stat for that fragment’s element, but a 4, 5, and 6 Tier will be sub-par. It is generally best to recycle Tier 4, 5, and 6 fragments. Do the same for a Tier 3 unless you really need to stack the stat provided by that fragment.
Only use these lower tier fragments when starting out, and try to replace them quickly. Questing will give you these lower tier fragments, while more challenging content like experts and eventually raids will provide higher tiers.
- Use Tier 4, 5, and 6 fragments only if you have no other options for the stat you want.
- Replace and Recycle Tier 4, 5, and 6 Fragments as soon as you possibly can.
- You can use the Recycle skill from your Skill window to recycle equipped fragments.
- A Fragment will gain additional secondary stats at levels 3, 6, 9, and 12 if it has not received a secondary stat already due to its quality.
- Do not upgrade a fragment beyond the recommended levels above! Doing so invites gambling on additional secondary stats and honestly is not worth the cost in the long run. Though you may occasionally get lucky though.
- It can take multiple infusion attempts to level up a fragment, but there is a hard limit on how many times you must do this.
- Infusion levels 0, 1, and 2 always require 1 attempt to succeed.
- At the first 4 Milestone infusion levels (3, 6, 9, and 12), one random secondary stat will be boosted IF the fragment does not gain a new seconary stat.
- Leveling a fragment from 14 to 15 is expensive, but gives a huge Primary and Secondary stat boost.
- Content is balanced around having Infusion level 6 fragments.
Thank you for all that work 🙂
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Great stuff man!!!
a very well written guide, well done!
Thank you for this!
About the secondary stats:
Does affinity have any bearing on the secondary stats or are those stat pools unaffected by it?
Is it just the order in which they’re added that determines how many stat points it gets?
What I’m trying to find out is if physical critchance should always be last as a secondary stat, even when it is higher in affinity than let’s say CP and DEX on a Life Fragment.
Since there it’s PCRIT, CP, DEX when going by affinity, but on secondary stats I’d rather have CP, DEX, PCRIT right?
From the guide: “It is important to know that all fragments share the same pool of secondary stat values”
What I mean by this is that all secondary stats have an equal chance of appearing on a fragment. The only thing that determines what secondary stats you can get is the “Martial” or “Mystical” markings. PCrit, Dex, and Str are exclusive to “Martial” fragments, while SCrit, Int, and Wis are exclusive to “Mystical” fragments.
I’m not talking about a stat’s chance of appearing but their values.
For example this one: http://imgur.com/a/CHw0p
Is there any way to determine why Str is higher than Dex?
Is it because Str is higher to Life affinity than Dex (but then Crit chance shouldn’t be so poor)?
Or is it because Str appeared earlier than Dex from infusing, letting it get more rolls to increase the stat or just priority on rolls because of that (in either case the poor Crit chance-value would make sense then)?
What I’m asking is if their is a way to determine if one secondary stat will be higher than the other BEFORE infusion or is it completely random?
That would mean knowing all 4 secondary stats on a theoretical orange lvl 0 fragment won’t guarantee a good result at all since it could very well turn out to be a Rogue fragment with high secondary Dex instead of Str for a Warrior at infusion level 15.
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All secondary stats are created equal for each fragment, be it Mystical or Martial. When you hit the milestone infusion levels of 3, 6, 9, and 12 one of your existing secondary stats will receive a boost. (everything gets a boost at 15)
This is what I mean by “It is possible for a fragment to gain the same secondary stat twice, increasing the secondary stat each time.” Though looking over your comment and re-reading that statement, I need to be clearer about what I mean.
“What I’m asking is if [there] is a way to determine if one secondary stat will be higher than the other BEFORE infusion or is it completely random?” The answer is no, it is completely random.
This is part of my reasoning for providing the infusion level recommendations, as higher qualities lead to less randomization, more guaranteed stat boosts, and guarantee you will get the stats you want on a fragment.
“it could very well turn out to be a Rogue fragment with high secondary Dex instead of Str for a Warrior at infusion level 15.” That is correct. Unfortunately this is going to always be true with this system. This is one aspect of the system that I, personally, believe needs to be addressed.
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“It is possible for a fragment to gain the same secondary stat twice, increasing the secondary stat each time.”
So two things happen at 3, 6, 9 and 12 if I understand correctly:
1 ) You get another secondary stat added, IF there(!) aren’t already enough of them present for that level.
Which means gaining the same secondary stat twice and not gaining another secondary stat appropriate for that level can’t happen or?
As in the fragment stays with 1 secondary stat only at infusion level 6 and that stat gets boosted.
Instead at level 6 there will always be a 2nd secondary stat appear.
2) One secondary stat gets a boost. Which one is totally random. Could be Critchance 4 times in a row at the infusion level thresholds, which won’t be ideal to say the least ;).
Does the order of appearance have any influence of how many possible stat increases a secondary stat gets when hitting 3, 6, 9 and 12?
For example STR is already on a 0 fragment as secondary, gets a boost at 3 (because there is nothing else here so it’s kinda forced) – and when 6 unlocks DEX, does DEX already have a chance to get boosted at 6 or is it still STR alone in consideration for the increase and DEX gets its chance at 9 and 12 only?
Order of appearance has no importance to anything.
From my observations, if a fragment already has secondary stats when it gets to a milestone infusion level (3, 6, 9, 12) – then there is a guaranteed equal chance for all of those stats to get boosted
For example, say you get a fragment with STR and DEX as secondary stats (so a blue quality fragment at infusion level 0), then at infusion levels 3 and 6, both STR and DEX could receive a boost, but it will be random which one will get the boost. One could get the boost both times, or it could be one gets a boost at 3, then the other at 6.
Back to your example – The only way to guarantee a stat will get a boost is to already have secondary stats on a fragment.
I am not confident at this moment to say that secondary stats obtained through infusing can be boosted. This appears to have changed late in beta without much warning.
Let’s just stick with what happens at one infusion level threshold (3 for simplicity) not two different ones as it just complicates things.
Say DEX and STR are present on a lvl 0 fragment, do they each get a roll to a stat increase separately so they could theoretically BOTH rise at infusion level 3?
OR do they share the roll and contest for it with each other?
So only one secondary stat gets boosted when a threshold is reached while the other one who “lost” the roll does not?
And what if you only got STR on a lvl 0 fragment, at lvl 3 DEX joins the show – does DEX get a roll on the lvl 3 threshold or will only be STR considered for this boost?
I meant at lvl 6 DEX joins, since at 3 no secondary stat gets added since STR is already on the fragment.
Wow, wish I’d read this before I started spending plat, thinking that Tier 5 and 6 were better than the lower tiers. Thank you for all this work! I was totally confused until now.
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Awesome guide! Thank you. I only wish that I had read it 4K plat ago.
Another question came up:
Are two stats of the same tier rated the same in terms of how many stat allocations they get or are there distinctions even inside one tier?
For example CP and STR as main stat on a Death Fragment should both be rated tier 1, but does CP get an even higher affinity than STR (since it’s listed before STR in the table above) or are they “equal”?
They are equal. What this means is that Death will have the best possible CP and STR primary stats compared to all other fragments.
Is there any guide to what is best stat for each fragment. ie.. at teir 1 what is top stat for water and so on. I need crit like most people. So for each fragment type what teir is crit’s teir1-6? Or atleast second spot.
Can anyone tell me how to unlock the locked slots on the left side of frag window
How do you unlock the locked slots?
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